Turn Faded Amulets into Active Amulets, collect Amulet Tokens, and out-score the goats at your table.
Drag a Goat Arcana from your hand onto a matching, vacant corner of any Faded Amulet.
is about to start their turn.
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The log records every action, including the cards your opponents draw. Reading it hands you an unfair peek at their hand and spoils the fun. To play fair, keep it hidden — open it only when you're debugging.
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You've inherited a little goat magic. Faded Amulets lie scattered and dark in Lambdalf's Workshop — your job is to spark them back to life with Goat Arcana, claim the Amulet Tokens they cough up, and rack up the most points before the sneaky Wolf Incognito shows his face. It's you versus 1–3 AI goats. Most points wins. That's it.
Each turn you get 3 Action Points and must spend all three. Mix and match the four actions freely (repeat any of them):
To play an Arcana, its colour must match the corner's colour, and that corner must be empty — no stacking. Fill all four corners and the Amulet lights up: whoever places the 4th Arcana activates it and pockets its Amulet Token. (An Amulet's colour is simply the majority of its four corners.)
Place the 3rd Arcana on any Amulet and you trigger a free Rush: flip the top Arcana from the deck. If it fits a vacant matching corner anywhere in the Workshop, it must go there — and if several fit, you choose. No match? It's discarded. If your flip completes an Amulet, you claim the token; if it lands as a new 3rd Arcana, the Rush chains again. Delightful chaos.
The game ends the moment either the Arcana deck runs dry (the current player finishes their turn) or the last Faded Amulet in the Workshop is activated.
Then the trickster wolf makes his move, and you score:
Final score = tokens + bonus. Most points wins; ties go to whoever has fewer Hidden Amulets left. Now go get your goat.